P2e shove. Head Stomp APG: Shove is a weirdly easy option for the Rogue since you can so easily maximize your Athletics proficiency, then take Assurance to negate a. P2e shove

 
Head Stomp APG: Shove is a weirdly easy option for the Rogue since you can so easily maximize your Athletics proficiency, then take Assurance to negate aP2e shove  Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success

283 4. You cloud the target's mind and daze it with a mental jolt. Sneak [one-action] You can attempt to move to another place while becoming or staying undetected. Such mercenaries might be auxiliaries to a noble's own guards, but. 214 4. When the PCs pursue a fleeing adversary or quarry—or someone chases them instead—adding twists and turns to the pursuit builds suspense and makes the outcome more uncertain than if it were based on Speed alone. Attack rolls beyond a weapon’s range increment take a –2 penalty for each additional multiple of that increment between you and the target. Combat Assessment [one-action] Feat 1 Source PRG2:APG. Page 499 of the Core Rulebook covers the mechanics of how surprise attacks occur while PCs rest. Key Ability: CHARISMA. Wellspring Magic (1st) You regain magic power quickly, but it can be difficult for you to control. Shifting the analysis to compare based on the creature rating, Table 5 shows the average player level required to successfully Assurance Grapple (vs Fort), Assurance Trip (vs Reflex) or choose best assurance based on the lowest save. Every player should think with team play in mind. This weapon makes wide sweeping or spinning attacks, making it easier to attack multiple enemies. Rage [one-action] Requirements You aren’t fatigued or raging. However, the wording of the feat and the way skill modifiers increase make it unclear whether or not Assurance is worthwhile. At 1st level, your class gives you an ability boost to Charisma. Range 60 feet; Targets 1 creature. UNICEF YuWaah works with CBSE, schools and students to provide carefully selected courses and opportunities for you. A creature that fails its save is pulled into the monster’s body. This happens regardless of how you. You’ll get more mileage from Grapple or Trip, and in the rare situations where you need to Shove you can Shove just like everyone else. Fly [one-action] Requirements You have a fly Speed. Official PF2 Rules Hi there! Yesterday I played a character that used Shove quite a bit, and some questions came up about its mechanics. Source Core Rulebook pg. You can Dismiss the spell. 0. Their empires contained countless mortal slaves treated as little more than cattle. Level. This ranged weapon is less effective at close distances. Trip is by far the most powerful Athletics maneuver, no doubt. Now I know that's a thing in 1e, but I cannot find anything in 2e that details what "bull rush" is. P2E incorporates a successful curriculum of self-assessment, managing change, effective communication and successful job. If you are in Everstand Stance and you Shove a creature with Aggressive Block, how many. You lance the target with energy. Whisperstep: Anyone who can move stealthily. Crits are still swingy, but can also be *earned* which I think is a great. Spellstrike [two-actions] You channel a spell into a punch or sword thrust to deliver a combined attack. The god of sunshine, healing, and fire damage. <br. 0. Sweep. You position your shield to protect yourself. The listed effect applies for every increment of levels by which the spell is heightened above its lowest spell level, and the benefit is cumulative. Should it just not be there or is there some analogous other effect that should be in its. Small bonuses are extremely meaningful in P2e specifically for this reason. You can decide the specific type of animal (such as a rat or praying mantis), but this has no effect on the form's Size or statistics. Dragon Tail, Gorilla Slam Bladed Diabolo, Clockwork Macuahuitl, Dancer's Spear, Fighting Stick. For example, fireball says “Heightened (+1) The damage increases by 2d6. A fighter with a fauchard (trip, reach), Brutal Shove, Lunge, and Dragging Strike can lock down a 10-15ft area. In this case, strike and disarm are subordinate actions of the disarming assault, but that doesn't alter their traits and effects, unless the disarming assault explicitly. Which by my interpretation means each time you move you must end in a viable square. The Athletics Skill represents a character’s ability to perform several physically demanding tasks like Swimming, Climbing, Jumping, and Breaking Objects. The most effective way to use skill actions is to use them directly against the party. You tap into your inner fury and begin raging. You are carrying more weight than you can manage. Myriad_Star. Make a melee Strike with a weapon or unarmed attack. Hit Points: 10+ hit points matches the Fighter and other front-line martial classes. The first part of the feat makes sense making their fists lethal. While you have this condition, you are unconscious . Source Core Rulebook pg. Attacks beyond the sixth range increment are impossible. You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Folklore holds that, much like for the cockatrice, the first basilisks hatched from leathery eggs laid by snakes and incubated by roosters, but little in the basilisk’s physiology lends any credence to this claim. Saving Throw Fortitude. (which are technically not written as. . Surprise attacks are most likely if the PCs did. However, this does not mean you cannot toss people around in general. TRAIT - Shove. A +1 Weapon Rune is a level 2 item. Source Bestiary pg. The Shove/Trip is affected by MAP (it would be normally and nothing says it isn’t, so it is). This action is for exceptionally small spaces; many tight spaces are difficult terrain that you can move through more quickly and without a check. Stride up to half your Speed. That choice sets the Setup Time and the Crafting DC. Common games include Gremlin Row, which involves rolling dice and trying to match them, as well as Fishing with Fire, in. I needed to get a grasp on the sometimes complicated rules for sneak, hide, levels of observed, etc, and started making a list of actions, rules, etc. Cheetah's Elixir Choker of Elocution Climbing Kit (Extreme) Cognitive Mutagen (Moderate) Cold Iron Armor (High-Grade) Cold Iron Armor (Low-Grade) Compass (Lensatic) Darkvision Elixir (Greater) Elixir of Life (Major) Elixir of Life (Moderate) Elixir of Life (True) Elven Chain (High-Grade) Elven Chain (Standard-Grade) Explosive Ammunition. Enter Jix, rat-folk rogue thief. These range from mechanical devices that shoot darts or drop heavy blocks to magic runes that explode into bursts of flame. Shove: Shove reach. Critical Success You squeeze through the tight space in 1 minute per 10 feet of squeezing. Basic Actions. Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. 0. It doesn't add the trait though so you'd need an Lifting Belt, Armbands of Athleticism, Belt of Giant Strength, Titan's Grasp or Mutagen to get an item bonus. Moving through difficult terrain halves the. Two-Hand. When an effect forces you to move, or if you start falling, the distance you move is defined by the effect that moved you, not by your Speed. All normal terrain is difficult terrain to you. A typical halfling can live to be around 150 years old. 469 4. 0. Deer: The same damage as the Ape, and you get 10 ft. #CryptoCasino # P2E #Gamefi #OWL #owlgames #bestcasino. Typically, you can drag one thing at a time, you must use both hands to do so, and you drag slowly—roughly 50 feet per minute unless you have some means to speed it up. 18. Every check that has the attack trait counts toward your multiple attack penalty, including Strikes, spell attack rolls, certain skill actions like Shove, and many others. If you critically fail a check to Shove using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure. Which means you cannot move to. Encounter Mode. You spend time surveying and exploring a specific area, getting the lay of the land and looking for unusual features and specific sites. The world of Pathfinder is a dangerous place, and your character will face terrifying beasts and deadly traps on their journey into legend. A target can't be under the effect of more than one polymorph effect at a time. Backpack Catapult, Barricade Buster, Composite Longbow, Longbow, Phalanx Piercer, Shobhad Longrifle. A swarm is a mass or cloud of creatures that functions as one monster. You try to help your ally with a task. Your target isn't more than one size larger than you. Bastard Sword, Battle Lute, Bladed Hoop, Dwarven War Axe, Earthbreaker, Gada, Gnome Hooked Hammer, Griffon Cane, Katana, Khakkara,. DeFi Kingdoms — Fantasy RPG based on a DeFi protocol, containing P2E elements. Table 11–4 below provides the Hardness, Hit Points, Broken Threshold, and example items for some types of common materials. Paizo provided a good amount of background. With full plate and decent Con, you can be extremely hard to kill even when your opponents manage to stand up. You can Take Cover while prone to hunker down and gain greater cover against ranged attacks, even if you don't have an object to get behind, gaining a +4 circumstance bonus to AC against ranged attacks (but you remain flat-footed). Spell 2. P2E projects have reached a dead-end due to the inherent issues of the model. Paizo has made every 2e AP easy to run low prep (especially with the Foundry modules). There are three types of saving throws: Fortitude saves, Reflex saves, and Will saves. Trip (grapple + shove): Opponent prone and grappled. For maneuvers (Trip, Shove, Grapple, and Disarm), there are basically two strategies. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. DMJason. You must succeed at two consecutive saves to reduce a virulent affliction’s stage by 1. The bold part indicates that they can arrest the movement of the shove by grabbing the edge as they are propelled past it. Hands 1. Every check that has the attack trait counts toward your multiple attack penalty, including Strikes, spell attack rolls, certain skill actions like Shove, and many others. 47%: 3: The Sandbox User generated Blockchain Gaming Metaverse. . This reinforced lute is suitable both for use as a handheld musical instrument and for bashing heads should a crowd turn sour. 472 4. Trip [one-action] Attack. You can use this weapon to Shove with the Athletics skill even if you don't have a free hand. 0. Monk stances and Actions in combat. A line drawn between the center of your space and. Uncommon Shove Two-Hand 1d8. Hit Points: 8 plus your Constitution modifier. If you Fly to the ground, you don’t take falling damage. You fall about 500 feet in the first round of falling and about 1,500 feet each round thereafter. You push a creature away from you. You contort yourself to squeeze through a space so small you can barely fit through. In bygone millennia, aquatic monsters known as alghollthus used their occult powers to conquer and rule vast parts of the world. 0. Anybody expending resources (or having made a feature choice) and using it that way is cool enough for small damage, imo. To deny flanking bonuses. Material Statistics. Sending. 0. It's possible to disarm without a weapon with the disarm trait, it's just that the trait lets you use the bonus from any potency rune the weapon has on the attempt. Range 30 feet; Targets 1 undead creature. You can attempt to Disarm, Shove, or Trip the target using a spell attack roll instead of an Athletics check. You must spend at least 1 minute of conversation with a creature you can see and that can either see or sense you. The sizes and the spaces they each take up on a grid are listed in Table 9–1: Size and Reach (page 474). Source Core Rulebook pg. When an effect forces you to move, or if you start falling, the distance you move is defined by the effect that moved you, not by your. The target must be within the spell’s range, and you must be able to see it (or otherwise perceive it with a precise sense) to target it normally. , the Dwarf has the lowest speed of any core ancestry. Interact [one-action] You use your hand or hands to manipulate an object or the terrain. ; Saving Throws: Bad Fortitude Saves, average Will. 0. An animal companion begins with base ability modifiers of Str +2, Dex +2, Con +1, Int –4, Wis +1, Cha +0. +4 to AC, Reflex, Stealth. Critical Success You throw your enemy’s defenses against you entirely off. When the PCs pursue a fleeing adversary or quarry—or someone chases them instead—adding twists and turns to the pursuit builds suspense and makes the outcome more uncertain than if it were based on Speed alone. Often, a trait indicates how other rules interact with an ability, creature, item, or another rules element that has that trait. Requirements You are within melee reach of the opponent you attempt to Feint. The target chooses which roll to use the bonus on before rolling. No. The GM attempts a single secret Perception check for you and. It’s trained in its unarmed. Longswords can be one-edged or two‑edged swords. Roll this after doubling the weapon's damage. Roll the damage only once, and apply it to each target (halving or doubling as appropriate for its saving throw outcome). reach at 7th level. Speed 25 feet Melee [one-action] greatclub +7 [] (backswing, shove), Damage 1d10+4 bludgeoning Melee [one-action] sap +7 [] (agile, nonlethal), Damage 1d6+4 bludgeoning Bodyguard's Defense [two-actions] The bodyguard selects one creature they can see and hear within 30 feet. (EVO) and the most popular game for LIVE casinos, where merchants shove and sell cards in real time in front of the cameras. Basic actions represent common tasks like moving around, attacking, and helping others. +4 to AC, Reflex, Stealth. You attempt to counteract one curse afflicting the target. Every round, each participant takes a turn in an established order. That creature gains a +2 circumstance bonus to AC as long as the. An Ogre is easier to Trip (vs Reflex. Martial arts can be used in any shape, but cannot be used with a natural weapon; Cannot cast from wild shape until level 18 class feature; Pick a question (or bring your own) and have at it!The rules for Sprites (which it is stated are Rare because of their size) are in their own section as well, "You can purchase weapons, armor, and other items for your size with the same statistics as normal gear, except that melee weapons have a reach of 0 for you (or a reach 5 feet shorter than normal if they have the reach trait). 2) a grappler with only 5-foot reach. If a creature is entirely behind a wall or the like, you don't have line of effect and typically can't target it at all. With each challenge resolved, a character earns Experience Points (XP) that allow them to increase in level. Whether you are a knight, mercenary, sharpshooter, or blade. Tackle (grapple + drop prone): Opponent prone and grappled. Full details on how you calculate the bonuses, modifiers, and penalties for attack rolls and damage rolls are given in Chapter 9, but they’re summarized here, followed by the rules for weapons and dozens of weapon choices. This is called a critical specialization effect. Finesse. You can't see. Favored Weapon Ayrzul, Milani, The Godclaw, Tlehar. Alghollthus shaped their slaves and other creatures using mental manipulation and physically transformative magic. 0. Arcane Cascade Badger Rage Blend into the Night Bolster Confidence Borrow an Arcane Spell Camp Management Change Shape Change Shape Change Shape Clue In Coerce Collect Spirit Remnant Command an Animal Cover Tracks Dawnflower's Blessing Decipher Writing Demoralize Detect Magic Devise a. This affliction—the Bleaching—strikes gnomes who fail to dream, innovate, and take in new experiences, in the gnomes' absence of crucial magical essence from the First World. Source Core Rulebook pg. Reconnoitering a single hex takes a number of hexploration activities equal to the number of Travel activities necessary to traverse the hex—1 for open terrain, 2 for difficult terrain, and 3. You automatically critically fail Perception checks that require you to be able to see, and if vision is your only precise sense, you take a –4 status penalty to Perception checks. Encounter Mode. Because you’re not acting to move, this doesn’t trigger reactions triggered by movement. My question was, what does this feat do that Eidolons can't already do, aside from the "Versatile" options, whose effects are obvious. 19. A curse is a manifestation of potent ill will. 303 4. How would the shove role work, mechanically? Does the. Counteract checks compare the power of two forces and determine which defeats the other. 0. Paizo has made every 2e AP easy to run low prep (especially with the Foundry modules). Finisher gives you 2d6 precision damage to start, even if opponent isn't flat footed. Those feats usually give you extra attacks, precision or damage. Spoilers. 0 You're held in place by another creature, giving you the flat-footed and immobilized conditions. If you're looking for borderline as close to busted as things get in PF2e, then the Dualweilding Pick or Gnome Flick-Mace are both the twinkiest, super high DPS builds that one can make with fighters according to the forums. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. 13 4. You're a thaumaturge, and you work wonders. Yes, you can shove from prone. 12VDC PS3441B45P P2E-KS32B1 PS3441C45P P2E-KS32B2 24VDC PS3441B49P P2E-KS32C1 PS3441C49P P2E-KS32C2 24V 50/60Hz PS3441B42P P2E-KS31C1 PS3441C42P P2E-KS31C2 120V 60Hz PS3441B53P P2E-KS31F1 PS3441C53P P2E-KS31F2 Kit includes: solenoid, (2) machine screws, (2) self threading screws, (1) gasket, (1) 3-cell. Two-Hand d10: This weapon can be wielded with two hands. Cantrip 1. If the creature critically fails the save, it is also enfeebled 1 for 1 round. You cloud the target's mind and daze it with a mental jolt. Where fighters often differentiate themselves by the arms and armor they. The more attacks you make beyond your first in a single turn, the less accurate you become, represented by the multiple attack penalty. I’m brand new to table top games and only a week or two past the tutorial in my first p2e game. Treat falls longer than 1,500 feet as though they were 1,500 feet (750 damage). Standing up ends the prone condition. Your target can’t be more than one size larger than you. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you enter a new stance, whichever comes first. You can Take Cover while prone to hunker down and gain greater cover against ranged attacks, even if you don't have an object to get behind, gaining a +4 circumstance bonus to AC against ranged attacks (but you remain flat-footed). Deadly. Falling. A curse is a manifestation of potent ill will. Axie Infinity — Pokemon-like P2E game with collectible monsters that can duel. Typically, you can Steal only an object of negligible Bulk, and you automatically fail if the creature who has the object is in combat or on guard. Even if the DM says the bonus action shove is after attacking, it's still good for the party. You'll always add a proficiency bonus to each save. You still can’t end your movement in a space occupied by a creature. You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. Only by turn 3 are you really using Bestial, the action economy to use it hurts them just as much as Wild Druid or Animal Companion Ranger. Your character must be wielding a shield in one hand to make use of it, and it grants its bonus to AC only if they use an action to Raise a Shield. The effect depends on whether the target is living or undead. 277 4. You can't use exploration activities performed while traveling, such as those listed . 280 4. 0. Platform to Employment (P2E) for Veterans is a preparatory program that includes skills assessment, career readiness workshops and personal coaching all geared towards helping the long-term unemployed re-enter the workforce. There are 60 feats to choose from in the Core Rulebook alone. Now, to activate the stun on stunning fists, it declares that "When you target the same creature with Two Strikes from your Flurry of Blows, you can try to stun the creature. Shove is common for forced movement to break grapple. Same with shove, grapple, and trip. Panache gives you a bonus to tumble and belittle opponents. Shove: You can use this weapon to Shove with the Athletics skill even if you don’t have a free hand. At 1st level, your class gives you an ability boost to Charisma. Once you’ve Invested the Item, you benefit from its constant magical abilities as long as you meet its other requirements (for most invested. 0. Shoving/tripping a grappling target: what happens to the grappled creature? So the Grappled condition makes the target f lat-footed and i mmobilized. A pretty common suggestion is allowing Shove to pull if you have the creature grabbed/restrained via Grapple. Source Core Rulebook pg. Weapon Innovation. Some weapons and abilities reduce multiple attack penalties, such as agile weapons, which reduce these penalties to –4 on the second attack or –8 on further attacks. Source Bestiary pg. Your character must be wielding a shield in one hand to make use of it, and it grants its bonus to AC only if they use an action to Raise a Shield. Ability Boosts: Constitution and Wisdom work great for Clerics, Druids, and Monks, and the Charisma Flaw has little impact for many classes. This macro will roll an athletics check and automatically add in the item bonus of the equipped weapon with the highest potency rune that has the Trip trait. You still use your Strength modifier when calculating damage. Round 1 includes taking the opponent down (shove action) and pinning (grapple as a bonus action a la Tavern Brawler after a successful shove). Others—especially conditions—can make you universally flat-footed against everything. Attacks with these weapons work normally up to that distance. Success Calming urges impose a –1 status penalty to the creature's attack rolls. If you’re looking to support your team by focusing on martial crowd control, the. Yes, you can shove from prone. So the grauladon linked above gets a +10. You combine your actions through clever combinations of opening moves, finishing strikes, and counterattacks whenever your foes are unwise enough to drop their guard. At 1st level, a character can never have any ability score that’s higher than 18. 0. When you Sustain the Spell, you can move the object an additional 20 feet. If you critically fail a check to Shove using the weapon, you can drop the weapon to take the effects of a failure. You’ll get more mileage from Grapple or Trip, and in the rare situations where you need to Shove you can Shove just like. You have the flat-footed immobilized traits except to attempt to. Surprise Attacks. ago. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon. Some spells allow you to directly target a creature, an object, or something that fits a more specific category. 278 4. Below you’ll find specifics on how to run certain types of initiative or deal with problems. Source Core Rulebook pg. 0. Unlike most types of movement, Stepping doesn't trigger reactions, such as Attacks of Opportunity, that can be triggered by move actions or upon leaving or entering a square. Animals and Gear (3). Duration until the start of your next turn. Skills. Character standing. Scan the high skill and look at the GM screen to see what that skills actions are. To use this reaction, you must first prepare to help, usually by using an action during your turn. These are easily distinguished. For each attack you make beyond the first on your turn, you take a multiple attack penalty. Bull: Shove is neat, but very situational. Monk stances and Actions in combat. The rules refer to how many hands you use to wield the weapon. Your maximum Hit Points include the Hit Points you gain at 1st level from your ancestry and class, those you gain at higher levels from your. Contribute to radiojoe/PF2E-Macros-for-Foundry-VTT development by. A creature is flat-footed (taking a –2 circumstance penalty to AC) to melee attacks. Source Core Rulebook pg. Interesting idea to shove an ally out of harm's way, as involuntary movement doesn't trigger attacks of opportunity. In the playtest Grapple, Shove, and Trip were base athletics skill uses and Disarm was a trained athletics use. This ranged weapon is less effective at close. So, clearly the normal case is to use. Esoterica. Perception: Start at Expert, and you advance to Master. You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. This interpretation does take some liberty by treating a shove as a type of fall, but. Moving through an ally's square is always double movement - no matter if the ally allows them to or not. There's trade offs for sure, but there's enough difference to make it worth considering over a full career. STEP 3: Crafting Skill Check. Choose acid, bludgeoning, cold, electricity, fire, force, piercing, slashing, or sonic damage, and choose a 30-foot cone, a 15-foot burst within 120 feet, or a 50-foot line. As it has the flourish trait, you can use Flurry of Blows only once per turn. 0. 630. At the end of the conversation, attempt an Intimidation check against the target's Will DC, modified by any circumstances the GM. When a creature you Shove has to stop moving because it would hit an object,. This increases to two dice if the weapon has a greater striking rune and three dice if the weapon has a major striking rune. If your last action was a ranged Strike with the weapon, use the same multiple attack penalty as that Strike for the Shove; the Shove still counts toward your multiple attack penalty on further attacks as normal. You can instead use the statistics of a 1st-level common simple. proficiency. Stride twice. Deeds: Initial Deed: Living Fortification: Great protection if you roll poorly on Initiative. Two moves. Invest an Item. You combine your actions through clever combinations of opening moves, finishing strikes, and counterattacks whenever your foes are unwise enough to drop their guard. Disarm [one-action] Attack. You transform into the battle form of a Tiny animal, such as a cat, insect, lizard, or rat. The abovementioned description in fact states that "If you would be knocked prone while you're Cimbing or Flying, you fall ". Here's another advantage for using Strength: to shove an enemy, you need Athletics. Bulk Values. But words hardly do justice to trolls’ capacity for destruction. Battle Lute. While this won't necessarily be a good way to deal damage to your opponents, with the right feats it's a fantastic way to maintain a good distance. A fighter with a fauchard (trip, reach), Brutal Shove, Lunge, and Dragging Strike can lock down a 10-15ft area. 0. 5e is very simple cookie cutter characters and P2E. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. Afflictions with the virulent trait are harder to remove. The Shove action can force a creature to move. 459 4. Or that beating the DC by some number while swimming could make you faster. 0Ah Li-ion Battery & Charger. However, unarmed attacks aren’t weapons, and. I'd say that RAW you can't choose to fail a save/check unless it's specified that you can, but it's something I would allow at my table. You're tied up and can barely move, or a creature has you pinned. For this Shove, you don't need a free hand, and you add the weapon's item bonus on attack rolls (if any) to the Athletics check. Often, a trait indicates how other rules interact with an ability, creature, item, or another rules element that has that trait. A shield can increase your character’s defense beyond the protection their armor provides. With full plate and decent Con, you can be extremely hard to kill even when your opponents manage to stand up. Each level grants greater skill, increased. " Flurry of maneuvers on the other hand allows you to replace one of the attacks of your flurry of blows with grapple, trip or shove. The rules for Hardness appear in Item Damage. 478 4. Likewise, a bigger creature can move through the space of a creature three sizes smaller than itself or smaller. I needed to get a grasp on the sometimes complicated rules for sneak, hide, levels of observed, etc, and started making a list of actions, rules, etc. 3. 242 4. Versatile P. Enter the humble Bull Rush, allowing you to shove a target a minimum 5 feet provided you make a good combat maneuver check. The GM can also reverse engineer it if you like, using the creature’s level, strength, and training to generate a number. Attempt an Athletics check against your target's Fortitude DC. The core question is: can the person shoving (hereby the Shover) choose the direction that the target is pushed? Just a Quick Tip on how to use the single action Shove in Pathfinder 2e! Let me know if there is anything I missed or a correction! 00:00 - Introduction 00:12 - Shove Mechanics 03:48 - Closing.